Version History
Here you can find the changelog of Heroism since it was posted on our website on 2020-04-10.
The latest version is 2023.04 and it was updated on soft112.com on 22 April, 2024.
See below the changes in each version:
version 2023.04 Release: 1
posted on 2023-04-02
Fixed some UI layout issues caused when I updated some software libraries in the previous update.
version 2021.09 Release: 1
posted on 2021-09-08
Fixed 6th party member bug on xp screen.
Some other small misc bug fixes.
version 2021.07 Release: 1
posted on 2021-07-09
Prestige upgrade to increase max party size.
Attracted orbs collected when taking the stairs down to next dungeon level.
Fixed minor prestige issues.
version 2021.06 Release: 4
posted on 2021-07-03
Bug fix release: Fixed prestige bug, maybe fixed rescue quest bug
version 2021.06 Release: 3
posted on 2021-07-02
Fixed prestige bug
version 2021.06 Release: 2
posted on 2021-06-30
Bug fix release: Death point upgrade bug fix, Prestige bug fix
version 2021.06 Release: 1
posted on 2021-06-29
Prototype Prestige concept
Saves can be copied
Item bonus quest rewards
Teleport to town (unlockable tool)
Town chest in menu (unlockable)
version 2021.05 Release: 1
posted on 2021-05-16
Items can be upgraded. You can find 'item bonus' collectibles out in the dungeons that can be attached to items.
version 2021.04 Release: 9
posted on 2021-04-27
Results of bulk identification are displayed after you purchase them.
Damage reduction death point upgrade can be disabled.
Possibly fixed memory error in idle mode when farming deaths.
Nerfed barbarian ignore damage percent upgrade (from 80% max to 60% max).
Minor offline processing optimizations.
Reduced logging by a lot.
version 2021.04 Release: 8
posted on 2021-04-24
Some death point upgrades can be disabled.
Two new death point upgrades.
Lock button not disabled for equipped items.
Town NPCs have labels.
Removed character level limit (it was 1000).
Fixed bug with cleared heroism bonus.
version N/A
posted on 2021-03-12
Fixed 'clear all monsters' bug when in idle mode
version N/A
posted on 2021-03-05
Bulk identification (QoL feature)
Quest Reward Filter (another QoL)
Offline processing improvements.
version N/A
posted on 2021-03-02
Offline processing for Idle Mode (prototype)
version N/A
posted on 2021-02-15
Idle Mode (Prototype) - Your party can explore the world by itself.
Companions have same skills as main character.
Added skill mastery for Wizard Deadly Gas and Wild Fire.
Collectible identification cost equation made much cheaper.
version N/A
posted on 2021-02-04
Skill QoL: Max purchase all skill upgrades if you can afford it
version N/A
posted on 2021-01-29
Quality of life improvements for quest npcs (you can just keep rejecting quests until you get the ones you want)
Prestige does not clear out collectibles.
Identification costs less.
version N/A
posted on 2021-01-27
Added prestige to experience upgrades.
version N/A
posted on 2021-01-13
Reworked weapon attack speed. Previously, there was a huge jump between 'very fast' and 'super fast' that was too OP. Now there are lots of intermediate attack speeds.
version N/A
posted on 2020-12-31
Orb attraction and physics not dependent on visible part of the world.
Bug fixes for bad thread safety.
Leaderboard queries and submissions are spaced out over time to avoid server limitations.
version N/A
posted on 2020-12-27
Changed number formatter, removed "AA" notation experiment.
Numbers look like "1.53M" or "2.21B", "8.31T", but after that, they are displayed in engineering notation. EG. "1.26e12".
Bug fixes: Progress Point display bug for heroism per orb, Reward heroism continual growth bug.
version N/A
posted on 2020-12-24
Reworked heroism prestige concept (15 prestige levels per orb)
Monsters in unique dungeons drop items with levels that match the party.
Area effect damage no longer applies only to visible parts of the dungeon.
Slightly smaller font size.
New dungeon: Farm Dungeon (for farming heroism)
version N/A
posted on 2020-11-30
Added prestige mechanic to heroism upgrades
Tool: Reset Million Monster Dungeon
Identification cost discount, beefed up item sale gold upgrade
version N/A
posted on 2020-11-22
Fixed victory logic. You get a reward and the 'save the town' quest gets completed.
Added info to combat breakdown view.
Settings option to not automatically lock Rare/Set items
version N/A
posted on 2020-11-18
Added Victory screen.
Passive Skill: Health Regeneration Upgrade
Fixed reward refresh issue after no-more-ads purchase.
version N/A
posted on 2020-11-13
Mastered skills can be toggled on/off using the skill buttons.
There's a new tool in the Tools screen that will unlock all your items (useful if you have hundreds of locked things)
version N/A
posted on 2020-11-11
Re-releasing game because it disappeared for some mysterious reason.
version N/A
posted on 2020-11-05
Town Chest has a 'Retrieve All' button.
Hopefully fixed transparent wall issue (typically happens in Rabbit Warren and Spider Cave)
version N/A
posted on 2020-11-03
New unique dungeon: Infinite Monster Dungeon
New Leaderboards: Million Monster Dungeon Kills, Infinite Monster Dungeon Kills
Rapid Kill Streak notification stays on the screen as it grows
version N/A
posted on 2020-11-01
Fixed Million Monster Dungeon stairs label bug.
Million Monster Dungeon resets to level 1 when you clear it.
Re-implemented massively broken Fighter Overkill skill (You shouldn't be able to one-hit-kill an entire Monster Army or dungeon level).
version N/A
posted on 2020-10-22
Adjusted Set Item drop rate (way, way too many set items were dropping)
Fixed Adventurer Depot bug: Item set party bonuses not clearing when you dropped off a companion with a completed item set.
Reverted item filtering back to how it worked before.
version N/A
posted on 2020-09-29
Sound effects played on separate thread from the rendering thread.
Fixed Monster Army placement bug.
Fixed gold and heroism quest reward issue.
Rare weapons automatically locked when discovered.
Boss monsters don't get pushed around by forces.
Reduced wizard lightning knock back force
version N/A
posted on 2020-09-26
Fixed minimap rendering bug + minor optimization.
Minor adjustments to item gold and identification costs.
Changed low level text formatting implementation.
Fixed one or two small errors encountered by players.
version N/A
posted on 2020-09-22
Fixed multiple crash bugs.
Fixed bug where exploded orbs don't get picked up.
version N/A
posted on 2020-09-13
Necromancer changes:
Conversion skill removed (you'll get back whatever skill points you spent)
Dual Wielding skeleton skill added
Skeletons now inherit the characteristics of the necromancer.
Skeleton attack damage primarily driven by intelligence.
Also, I think I may have fixed the issue where the game would sometimes pause when you fast traveled somewhere.
version N/A
posted on 2020-09-09
Added lots of item qualities for high level characters.
Added very rare weapon qualities.
Fixed cloud save bug where deleted saves would be downloaded/uploaded.
Replaced some sound effects.
version N/A
posted on 2020-09-03
Added lots of error checking to hopefully fix a mysterious and hard-to-reproduce black screen bug.
version N/A
posted on 2020-08-02
Combat breakdown view bug fixes.
bug fix: party members at 50% health on save load.
version N/A
posted on 2020-07-27
Fix: walk to exit will not take you down the stairs.
Fix: key picked up automatically after a few seconds.
Impossible dungeon monster count not tied to 'more monsters' upgrade.
Low level security-related changes (proguard). Hopefully this will not break everything.
version N/A
posted on 2020-07-15
QoL: Walk to Quest Button
More stairs in the Impossible Dungeon
More settings to disable different types of text (item text, kill streak text, misc combat text)
Impossible Dungeon Achievements
version N/A
posted on 2020-07-13
Special dungeon: Impossible Dungeon.
QoL: Walk to Collectible Button.
Max difficulty level increased to 10.
bug fixes:
Fixed bloodlust bug with Wee Horde barbarians.
Fixed monster army cleanup issue.
Fewer object allocations during combat.
Fewer uncollected orbs left behind.
Fixed 'walk to dungeon' button for guardian/castle dungeons.
version N/A
posted on 2020-07-07
Lots of character AI changes.
Added logic to clean up orbs that get flung way far away from you.
version N/A
posted on 2020-07-05
Fixed dumb bug that happens if there are more than 500 monsters in a level.
Made some other character ai changes here and there to address other issues.
Probably introduced new issues in the process.
version N/A
posted on 2020-07-04
Fixing some AI issues.
Player character less likely to toggle back and forth between potential targets when auto-attacking
version N/A
posted on 2020-06-30
Barbarian Wee Horde Bug Fix related to spell damage.
Hopefully fixed cavern dungeon generation bug.
Mega Boss monster has a lot more health.
Attempt to fix Warrior Overkill skill issue.
New Tool: Create Monster Army
Necromancer Skeletons attack random monsters.
Various misc changes to character AI
version N/A
posted on 2020-06-28
Warrior Overkill Skill beefed up.
Cloud Save information.
version N/A
posted on 2020-06-26
Fixed Barbarian Wee Horde issue where you die super easily.
Fixed dumb caching bug for lightning.
Low level object caching improvements.
version N/A
posted on 2020-06-20
Improved memory management for a bunch of things.
Fixed memory leak related to lightning.
Fixed ranger ricochet bug.
Hopefully fixed bug where you can't pick up a quest item if it is too close to a door.
version N/A
posted on 2020-06-10
Changed how luck affects percentages.
Character attributes can be assigned in bulk.
Added more kill streak upgrades.
Fixed escape from dungeon exploit.
version N/A
posted on 2020-06-04
Fixed army placement bug.
Nerfed armies in a few ways: They aren't always at a higher level than you, there are fewer of them active at any given time, they walk slower, they attack slower.
Added ability to reset quest offerings on the 'Tools' screen.
Button to escape the dungeon makes you wait a few seconds so you don't accidentally press it.
version N/A
posted on 2020-06-02
Fixed bug that happens when you enter a dungeon with burning skeletons
version N/A
posted on 2020-05-09
Item filter settings saved.
Setting to toggle between a party-wide item filter and a per-character item filter.
version N/A
posted on 2020-05-02
Added fix for people affected by the recent party rank bug (if you have a rank over 300 then it gets reset to 54).
Death Screen lets you escape to the surface if you've died multiple times in the dungeon level
New Tool: Exit dungeon - lets you leave the dungeon.
version N/A
posted on 2020-04-12
Companions can now master their skills.
Monster difficulty setting.
Mini-map fog of war.
Slight balance adjustment to Vitality.
Minor identification cost balance tweak.
version N/A
posted on 2020-04-04
New Dungeon Type: Deep Dungeon - Many levels deep, each level down gets a little smaller, and the monsters increasingly packed in there.